Numbers are Taboo
In order to create a more effective environment that is conducive to role playing, I have a taboo against talking about numbers. Instead, I describe an outcome. My Framework also supports this by showing your rolls only to the GM and yourself. For example, I will never say something like “a 15 definitely hits!” Instead, I will describe the outcome of said action in a narrative and hopefully interesting way. If you accidently slip, I will remind you not to mention numbers. Do it too many times and I will ask you to leave the game.
It is also taboo to share your characters numbers with each other. I do not mind mentioning of feats, powers, skills and so on, but the numbers of variables are frowned upon. To give a fine grained example, I do not mind that you tell someone you took Power Attack or it’s at the -2/+4 range. I do mind you telling someone you took Alertness and your Perception is +9.
Rolling on your behalf
Sometimes you just don’t see something coming or if it’s effective, you have no idea what just happened. In order to simulate this, I am going to need your character sheet so I can make rolls for you to control the flow of information. Perception and Sense Motive passive rolls are the most obvious applications of this. If there is a Perception DC and you don’t say you take an Action to roll Perception, should you lose out on the chance? No, it would not be fair to you as a player. Same goes for traps and whatnot (which eliminates having to say you check for traps constantly). Expect me to roll everything you may or may not be aware of, including skills, saves and anything else that could apply.
When using the Kingdom Building rules, you may only benefit from one type of building per city per Kingdom Size. Size 1-20, max is 1. Size 21 – 80, max is 2. Size 81+, max is 3.
There are exceptions. Tenemant Housing and Walls can be constructed as normal.